During the past year I've tried to learn new skills.
My interest in the games industry always made me curious about learning game development skills. Over lockdown I've managed to do some interesting experements using Unreal Engine, hopefully some that could one day culminate in a game.
Through my studies at the University of Hertfordshire I gained a lot of artistic and technical skills, from life drawing, to writing my first Python script for Maya, that I have continued to develop and extend through my work.
I spend most of my time at university as a generalist, before I started to persue a more technical route.
The VFX skills and software packages I learned still serve me well today. Even as assistant technical director. If anything coming from a more artistic background has given me an invaluable perspective on the needs of artists.
There have been a few projects I have worked on in the past year that stand out. One is a script that modifies EXR files rendered in Unreal Engine in to a format that is "company friendly" which works in Nuke and the existing compositing pipeline.